You will never be ready for the unpredictable, unique story and marked difficulty.
Only a few individuals will actually finish the game!
November 29 2015, Skövde, Sweden - I would like to announce that MidDream Studios is preparing a Kickstarter campaign for a dark fantasy MMORPG, Labyrinth of Druids(LoD) and is planning to launch it in March.
Release date: alpha version available for backers - winter 2017
Developer, Producer: Michal Krča (MidDream Studios)
Game Designer, Lead Programer, Lead Graphic Designer, Composer, Music Performer, Storywriter: Michal Krča
Platform: Unity WebPlayer, WebGL
Engine: Unity 3D
Availability: free to play (freemium)
LoD combines the old-school World-of-Warcraft-like game mechanics and fantasy world with dark horror Lovecraftian atmosphere, hardcore difficulty and a crazy narrative. In fact, one game level is placed in the Lovecraft’s story “The Outsider”. Unlike most other MMORPGs, this game will have an end (at least concerning the story), but only a few will reach it. To progress players will need to use their minds, unravel mysteries and face their fears on their own. The mindset needed to finish the game is somewhat similar to the one required for games like Dark Souls or Bloodborne.
The player first appears in a cave with no recollections how he got there or who he is. But soon he finds out he is a being I call ‘Druid’, a being with extra-ordinary abilities such animal shape-shifting and elemental magic. The darkness of LoD's world will make players question their senses and their sanity. Traversing dungeons, they will find themselves walking in circles, unable to find an exit, even though they remember the path. They will need certain rare items in order to defeat some NPCs and also no spells will be given to them for free; they need to become worthy of them by doing quests and earning the favour of gods. Dark rituals are also a truly essential part of the game experience, you will need to sacrifice a certain animal which will be hard to find and capture. LoD is deeply rooted in ancient Egyptian and celtic mythology.
Most of the game is open to perpetual fights with other players to make the world not only dark but also raw and dangerously real. There are two factions to choose from and except for regular conflicts within the common world, you can also fight in arenas where you always have to gamble by betting your precious possessions and facing random primal element selection which can have an impact on the power of your or your opponent’s spells. In the common world you can have a team and fight other players and some bosses. However, certain demons you must face alone. Aside from the visible demons, there is also an invisible enemy - a disease that spreads among players. Once infected, you have a limited amount of time to find a cure before you lose control of your character. At that point you need to wait for some other player to kill you, otherwise you remain trapped, unable to move. The other players are then in for a dilemma: do they kill you so you can respawn in exchange for honor points, or do they avoid the rather likely scenario that killing you will alsomiss infect them.
MidDream Studios is a brand new indie studio that strives to make story-driven games with extremely dark and immersive atmosphere but also with marked difficulty that seems to be missing nowadays. At the moment there is only one member responsible for the entire development - Michal Krča - the man who comes from the Czech Republic and has 8 years of game development experience ranging from games for children and click and point games web-browser games to multiplayer 3D games.
Michal Krča
W: www.labyrinthofdruids.com, www.nemuer.com (music)
E: michal@labyrinthofdruids.com
T: +460 725 862 730 (SE)
Social: Facebook, Twitter
Media: Screenshots, Soundtrack Preview
Feel free to email me to provide some feedback, give me suggestions for new updates, or to just say hello!
info(at)labyrinthofdruids(dot)com, Twitter: @MichalKrca, LinkedIn